Emer Arkkan

HELLS YES GONNA FIGHT SOME SHIT FUCK YEAAAAH

Description:

Female Good Shifter Fighter

Height: 5’ 9" | Weight: 135 lb | Skin: Tan | Eyes: Green | Hair: Light Brown; Straight

Strength: 18 (4) | Constitution: 14 (2) | Dexterity: 13 (1) | Intelligence: 12 (1) | Wisdom: 13 (1) | Charisma: 10 (0)

Maximum Hit Points: 41 | Bloodied: 20 | Surge Value: 10 | Surges / Day: 11

Size: Medium | Speed: 5 squares (includes armor penalty) | Vision: Low-light | Languages: Common; Goblin

Initiative: + 2

  • Base Strength Attack: + 5
  • Base Dexterity Attack: + 2
  • Base Constitution Attack: + 3
  • Base Intelligence Attack: + 2
  • Base Wisdom Attack: + 2
  • Base Charisma Attack: + 1

Armor Class: 18 | Fortitude Defense: 17 | Reflex Defense: 12 | Will Defense: 12

Armor: scale 45 lbs. | Greataxe: 12 lbs. | Shortbow: 2 lbs. |

Attacks:

  • Unarmed Melee: 5 (base strength attack) vs AC; damage 1(W)=1d44 (strength bonus)
  • Greataxe: 8 vs AC (5 strength attack) (2 proficiency)(1 two-hand talent); damage 1(W)=1d12+4 (strength bonus) 12 lb (Axe) High crit
  • Shortbow: 5 vs AC (2 dexterity attack) (2 proficiency)(1 two-hand talent); damage 1(W)=1d8+1 (dexterity bonus) range 15/20 2 lb (Bow) Load free, small
  • Cleave +5w (base strength attack) vs AC
  • Sure Strike 7w (base strength attack2) vs AC
  • Passing Attack +5w (base strength attack) vs AC
  • Brute Strike +5w (base strength attack) vs AC
  • Sweeping Blow +5w (base strength attack) vs AC

Skills:

  • Acrobatics: +2 = 1 (dexterity) +1 (half level)
  • Arcana: +2 = 1 (intelligence)**
  • Athletics: +12 = 4 (strength) + 2 (Longtooth Shifter) + 5 (class training) +1 (half level)
  • Bluff: +1 = 0 (charisma) +1 (half level)
  • Diplomacy: +1 = 0 (charisma) +1 (half level)
  • Dungeoneering: +2 = 1 (wisdom) +1 (half level)
  • Endurance: +10 = 2 (constitution) + 2 (Longtooth Shifter) + 5 (class training) +1 (half level)
  • Heal: +7 = 1 (wisdom) + 5 (class training) +1 (half level)
  • History: +2 = 1 (intelligence) +1 (half level)
  • Insight: +2 = 1 (wisdom) +1 (half level)
  • Intimidate: +1 = 0 (charisma) +1 (half level)
  • Nature: +2 = 1 (wisdom) +1 (half level)
  • Perception: +2 = 1 (wisdom) +1 (half level)
  • Religion: +2 = 1 (intelligence) +1 (half level)
  • Stealth: +2 = 1 (dexterity) +1 (half level)
  • Streetwise: +1 = 0 (charisma) +1 (half level)
  • Thievery: +2 = 1 (dexterity) +1 (half level)

Feats:

  • Power Attack
  • Longtooth Fury

At-Will:

  • Basic Melee Attack: By weapon, damage 1(W)+4 (strength bonus) (standard action)
  • Basic Ranged Attack: By weapon, damage 1(W)+1 (dexterity bonus) (standard action)
  • Bull Rush: +4 (base strength attack) vs fortitude (standard action)
  • Grab: +4 (base strength attack) vs reflex (standard action)
  • Move grabbed target: +4 (base strength attack) vs fortitude (standard action)
  • Escape: +0 (acrobatics) vs reflex / +10 (athletics) vs fortitude (move action)
  • Cleave (Level 1)
  • Sure Strike (Level 1)

Encounter Powers:

  • Second Wind
  • Spend an Action Point (free action, not in surprise round)
  • Longtooth Shifting (Longtooth Shifter) (minor action)
  • Passing Attack (Level 1)
  • Sweeping Blow (Level 3)

Daily Powers:

  • Brute Strike (Level 1) (reliable)
  • Unstoppable (Level 2 Utility)(minor action)

Longtooth Shifter

  • +2 Strength, +2 Wisdom (already included)
  • +2 Athletics, +2 Endurance
  • Longtooth Shifting (when bloodied; see Monster Manual)
  • Longtooth Fury (+4 damage against marked creature when shifting)

Fighter

  • Combat Challenge (mark enemy)
  • This fighter chose Combat Superiority class feature.
  • This fighter chose the two-handed style (already included).

Equipment:

  • Arrows (quiver of 30) x1
  • Backpack
  • Bedroll
  • Flint and steel
  • Grappling hook
  • Hammer
  • Pitons x10
  • Pouch (belt) x1
  • Rations (1 day) x10
  • Rope (50’, hempen) x1
  • Sunrods x2
  • Waterskins x1
  • Total weight: 107 lbs.
Bio:

Emer comes from a barbaric background, but sees her fighting style (which involves wearing armor and only freaking out sometimes) as much more sophisticated. Still, she is very aggressive and enthusiastic, often to the point of being cocky. She wants to make a name for herself, but enjoys working within a team, as she feels it’s important that other people see how badass she is.

Having worked as a mercenary for most of her adult life, she has picked up a range of techniques and strategies. This has resulted in a graceless and unpredictable approach to combat, as well as a tendency towards rowdy, casual camaraderie. However, her boisterous humor can easily turn into furious brawling, and she sees everything as a challenge.

Emer has few standards when it comes to people she associates with or works for, but she hates dragonborn with a passion.

Emer Arkkan

The Adventures of the Iron Wardens stargazypie