Kamanar Fardigger

A "Hammer of Moradin", one of the Dwarven Priests charged with serving Moradin abroad in the world.

Description:

Male Dwarf Cleric
Level 3
Lawful Good

  • Strength 16 (+3)
  • Constitution 13 (+1)
  • Dexterity 10 (+0)
  • Intelligence 13 (+1)
  • Wisdom 16 (+3)
  • Charisma 12 (+1)

Height: 4’ 8"
Weight: 200 lb
Skin: Light
Eyes: Green
Hair: Red; Wavy; Thick Beard / Hirsute

Maximum Hit Points: 35

Bloodied: 17
Surge Value: 8
Surges / Day: 8 [includes constitution modifier]

Size: Medium
Speed: 5 squares
Vision: Low-light

Initiative: 1d20 +1 = + 0 [dexterity] + 1 [level 3]
Base Strength Attack: 1d20 +4 = + 3 [strength] + 1 [level 3]
Base Dexterity Attack: 1d20 +1 = + 0 [dexterity] + 1 [level 3]
Base Constitution Attack: 1d20 +2 = + 1 [constitution] + 1 [level 3]
Base Intelligence Attack: 1d20 +2 = + 1 [intelligence] + 1 [level 3]
Base Wisdom Attack: 1d20 +4 = + 3 [wisdom] + 1 [level 3]
Base Charisma Attack: 1d20 +2 = + 1 [charisma] + 1 [level 3]

Armor Class: 17 = 10 + 1 [level 3] + 6 [chainmail]
Fortitude Defense: 14 = 10 + 1 [level 3] + 3 [strength]
Reflex Defense: 12 = 10 + 1 [level 3] + 1 [intelligence]
Will Defense: 16 = 10 + 1 [level 3] + 2 [cleric] + 3 [wisdom]

Armor: Chainmail (40 lb)

Shield: None

Attacks:

Unarmed Melee: 4 [base strength attack] + 1 [level 3] vs AC; damage 1[W]=1d43 [strength bonus]
Daggers (x2): 7 vs AC [3 strength attack] + 1 [level 3] 3 proficiency]; damage 1[W]=1d43 [strength bonus] 1 lb (Light blade); usable off-hand; light throwable

Thrown: 4 vs AC [0 dexterity attack] + 1 [level 3] [3 proficient, damage 1d4
Throwing hammers (x2): 6 vs AC [3 strength attack] + 1 [level 3] 2 proficiency]; damage 1[W]=1d63 [strength bonus] 2 lb (Hammer); usable off-hand; heavy throwable

Thrown: range 5/10 Same as melee

Warhammer: 6 vs AC [3 strength attack] + 1 [level 3] 2 proficiency]; damage 1[W]=1d103 [strength bonus] 5 lb (Hammer) versatile

Turn Undead +3i [base wisdom attack] vs will

Righteous Brand +3w [base strength attack] vs AC dmg = 1[W] + 3 str + 1

Sacred Flame +3i [base wisdom attack] vs Reflex dmg = 1d6 + 3 wis & Ally Saves/Gains 2 temp HP

Healing Strike +3w [base strength attack] vs AC dmg = 2[W] + 3 str + 1

v Versatile weapon. Add +1 to damage if using two-handed.

w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.

i Implement-usable power. Apply a bonus as appropriate for magic, any implement expertises, etc.

Base Saving Throw: d20 + 1 [level 3] vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
160 lb.
320 lb.
800 lb.
Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
76 lb. or less
77-153 lb.
154-230 lb.
230 lb.
460 lb.
1150 lb.

Languages: Common; Dwarven;

Rituals Known:

Comprehend Language [Level 1]
Gentle Repose [Level 1]

Skills:

Acrobatics: +2 = 0 [dexterity] + 1 [level 3] + 2 [jack of all trades] -1 [armor]
Arcana: +4 = 1 [intelligence] + 1 [level 3] + 2 [jack of all trades]
Athletics: +5 = 3 [strength] + 1 [level 3] + 2 [jack of all trades] -1 [armor]
Bluff: +4 = 1 [charisma] + 1 [level 3] + 2 [jack of all trades]
Diplomacy: +7 = 1 [charisma] + 1 [level 3] + 5 [class training]
Dungeoneering: +8 = 3 [wisdom] + 1 [level 3] + 2 [Dwarf] + 2 [jack of all trades]
Endurance: +5 = 1 [constitution] + 1 [level 3] + 2 [Dwarf] + 2 [jack of all trades] -1 [armor]
Heal: +11 = 3 [wisdom] + 1 [level 3] + 5 [class training] + 2 [power of protection]
History: +4 = 1 [intelligence] + 1 [level 3] + 2 [jack of all trades]
Insight: +9 = 3 [wisdom] + 1 [level 3] + 5 [class training]
Intimidate: +4 = 1 [charisma] + 1 [level 3] + 2 [jack of all trades]
Nature: +6 = 3 [wisdom] + 1 [level 3] + 2 [jack of all trades]
Perception: +6 = 3 [wisdom] + 1 [level 3] + 2 [jack of all trades]
Religion: +7 = 1 [intelligence] + 1 [level 3] + 5 [class training] + 2 [jack of all trades]
Stealth: +2 = 0 [dexterity] + 1 [level 3] + 2 [jack of all trades] -1 [armor]
Streetwise: +4 = 1 [charisma] + 1 [level 3] + 2 [jack of all trades]
Thievery: +2 = 0 [dexterity] + 1 [level 3] + 2 [jack of all trades] -1 [armor]

Feats:

Ritual Caster [cleric]
Jack of all Trades
Shield the Fallen [dwarven – FRPG]

At-Will:

Basic Melee Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W] [standard action]
Bull Rush: +3 [base strength attack] vs fortitude [standard action]
Grab: +3 [base strength attack] vs reflex [standard action]
Move grabbed target: +3 [base strength attack] vs fortitude [standard action]
Escape: +1 [acrobatics] vs reflex / +4 [athletics] vs fortitude [move action]
Righteous Brand [Level 1]
Sacred Flame [Level 1]

Encounter:
Healing Strike [Level 1]
Command [Level 3]

Daily:
Beacon of Hope [Daily 1]
Shield of Faith [Utility 2]

Bio:

HOLD THE LINE!”

Kamanar, or “Kam” as he is known among the humans, is one of those charged with carrying the Flame of Moradin and the Dwarven peoples abroad in the world. He distinguished himself as a field medic and defender of the wounded in the recent skirmishes with the Twistusk tribes in his mountain homeland, before being charged by his order to serve all Creation as a Hammer of Moradin.

Kam is steadfast and reliable, if a bit fond of the sound of his own voice. He likes to work within the rules where possible, but will rage against tyrants who abuse a system or the people it is meant to govern. Kam takes his commitments seriously.

Kamanar Fardigger

The Adventures of the Iron Wardens jackofbears